Level Gacha ~ It turns out the dump stat 『Luck』 is the most important – Roll 44 – Second update of the day

I’ve been rolling the gacha at every opportunity as I go from point A to point D and defeating golden worms. Here are the results from the forty capsules I got.

One green, seven purple, sixteen red, and sixteen blue.

I’ve gotten fifty capsules after going over five hundred Luck, but I’ve only gotten two UR capsules. They must really be rare.

I’m also not getting ‘+6’ capsules anymore, which I assume is also down to Luck.

『R Physical Strength +7』

『R Physical Strength +8』 x3

『R Dexterity +7』

『R Dexterity +8』 x2

『R Constitution +8』 x3

『R Agility +7』

『R Agility +8』

『R Magic Power +7』

『R Magic Power +8』

『R Intelligence +8』 x2

『SR Physical Strength +20』 x2

『SR Dexterity +20』

『SR Constitution +18』

『SR Constitution +20』

『SR Agility +20』

『SR Magic Power +18』 x2

『SR Magic Power +20』

『SR Intelligence +20』

『SR Skill: Appraisal Lv1』

『SR Skill: Appraisal Lv1』

『SR Skill: Automatic Mapping』

『SR Skill: Physical Strengthening Lv1』

『SR Skill: Physical Strengthening Lv1』

『SR Skill: Throw Lv1』

『SSR Physical Strength +50』

『SSR Constitution +50』

『SSR Agility +50』

『SSR Skill: Dual Wielding』

『SSR Skill: Wind Magic Lv1』

『SSR Skill: Earth Magic Lv1』

『SSR Skill: Magic Energy Recovery Lv1』

『UR Skill: Skill Compression』

*****

Name:Shouta Amachi

Age:21

Level:19

Physical Strength:343 (+321)

Dexterity:272 (+250)

Constitution:349 (+327)

Agility:333 (+311)

Magic Power:284 (+264)

Intelligence:249 (+229)

Luck:678

Skills:Level Gacha, Appraisal Lv5, Appraisal Obstruction Lv5, Automatic Mapping (1/3), Hawk Eye, Adamantine Armor II, Physical strengthening LvMAX, Super Strength II, Adamantine Strength II, Swift II, Adamantine Wall II, Foresight (1/3), Dual Wielding, Swordsmanship Lv1, Throw Lv3, Fire Magic Lv1, Water Magic Lv1, Wind Magic Lv1, Earth Magic Lv1, Magic Energy Recovery Lv2, Magic Energy Transfer, Skill Compression

*****

‘0/110 remaining’

I’ve grown a lot since I entered this dungeon earlier today.

Notably, Appraisal is at level five, which allows me to see more information. And not just the seven stats of my enemies either, but even my own stats screen has changed.

Now it shows me how many times I’ve used skill orbs of skills I already had, and how many I need for them to evolve into ‘II’. Of course, it doesn’t show me unless I’ve actually used them twice, so maybe Appraisal treats that as unnecessary growth.

So I have no way to check unless I use them more than once. That’s terrible.

Second, I leveled up the skills I got from golden worms to ‘II’. I don’t know how many I’d need to further evolve them to ‘III’, so it kind of feels like a waste, and I’ll hold off on that for now.

I can see how many I’ll need now, so first I’ll check that with skills I can more easily get, like Super Strength and Swift.

Third, Physical Strengthening is now LvMAX. That combined with my current Constitution means I can probably use Swift II at its maximum speed.

Fourth, Dual Wielding. It’s what it sounds like, it lets me equip two swords and fight with them. It’s not like I couldn’t hold two swords before, but using both at the same time would require quite a bit of training. This skill shortens that time.

The problem is that I don’t have a spare sword… Should I buy another ‘ghost’?

Lastly, Skill Compression. This one is also what it sounds like… I think. Unlike Dual Wielding, there’s no data on this one. It might be a skill exclusive to Level Gacha. After all, this is a number of skills that’s unthinkable for the average adventurer.

And as I examine my growth, the capsule machine starts shining.

Ah, that’s right. It’s empty.

When the light settles, there’s a change like last time.

The machine went from blue to red. Does that mean it evolved from R to SR?

And the sticker in front also changed.

‘Version up! The effects of power up items have increased!’

‘Version up! The level cost has gone from two to four!’

‘Version up! Since the user has only used the ten spins button, the maximum capacity has increased!’

‘Items can now appear from capsules SSR and above!!

‘The minimum amount of SR or above capsules from ten spins has gone up to five!

‘120/120 remaining’

“So from now on, I can only roll the gacha when I reach level forty-one? I thought it’d be thirty-one… I’ve been going over thirty pretty frequently lately, so I guess it’s not going soft on me. I’m interested in the items too but… First, let’s try Skill Compression.”

‘Will you use Skill Compression?’

A message appears, asking for confirmation. It’s like the first time I used Level Gacha.

Well, it’s UR, so I doubt anything weird will happen.

“…Use!”

‘Searching for applicable skills.’

‘Applicable skills confirmed.’

‘Compressing applicable skills…’

‘Compression of applicable skills successful.’

‘Compressed SR skill Physical Strengthening LvMAX into UR skill Physical Super Strengthening Lv1. The applicable skill won’t appear in its former rank going forward.’

‘Compressed SR skills Fire Magic Lv1, Water Magic Lv1, Wind Magic Lv1, and Earth Magic Lv1 into the UR skill Elemental Magic Lv1. The applicable skills won’t appear in their former rank going forward.”

“It really did compress them. Physical Super Strengthening and Elemental Magic… Uoh, front line players have these! Incredible, but… There’s not a lot of information.”

In any case, I can’t imagine they’d perform worse after being combined. Even when it comes to magic, it shouldn’t change, as long as I can picture it. But from now on, I have to get UR skills to evolve them.

And it’s tough, because right now, I can’t get those too often…

“…I think it’s time. Let’s go get that last one!”

Join my patreon to support me and read ahead.

<<Previous Chapter Index Next Chapter>>

Subscribe
Notify of
guest

1 Comment
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Otaku Hikikomori
Otaku Hikikomori
24 days ago

Thanks.